Faction: Khaganate of Shurkatun

Faction Lore
in the year 40013, when the Vogel empire fell apart, several major kingdoms came into existence. One of these kingdoms was the Khaganate of Shurkatun, in Rhun. Being a land full of resources, it became rich very fast after seperating from the Vogel Empire. One thing that came out of being rich, was a powerful Military and some highly advanced warfare weapons, like fire pots, gilded iron, and much more. It has rosen, in just four years, to one of the mightiest of Empires in Middle-Earth, trading gold and salt with kingdoms all over middle-earth, and maintaining a powerful military. Rumors are even spoken in streets of Rhunic cities, of a possible invasion of Adelguar, to create an even more powerful and unified Empire. And Shurkatun has every weapon, coin, and horse to do so.

Why Join?

 * Has a powerful ally


 * It's lands are full of valuable resources


 * Has strong troops, and plenty of explosives


 * A fun faction

Players

 * Votchill (leader)
 * SpartanEgghead



Rhunost

 * The capital of Shurkatun, it's once great glory has since fallen, but the people of Shurkatun are working to rebuild it. It is a common meeting place of all classes of Shurkatun.

Taragal

 * A town near the borders of Dorwinion, it is an important resting place for travelers and merchants going to the wide lands of Rhun.

Karslan

 * A port at the end of the Karslan river, it is important, as it allows Rhun to trade with kingdoms far and near.

Northern Marches

 * A good training ground for soldiers due to it's thick bogs, and steep hills.

Bazylan

 * A lumber town, south of Eyrn Caran. Here red wood trees are processed into planks, and into usable beams for buildings.

Atalak

 * A town of salt miners, it is a very impactful town on the trading routes of Shurkatun, as it accounts for 60% of the salt Shurkatun exports.

Ashen Ford

 * A ford with a river black with ash, here the people of Shurkatun can go into Mordor, or take a long road west.

Pass of Rhudel

 * A gate between the Rhudel Hills, this pass is the first defense if Valphamas were to ever attack.

Ford of Forhunen

 * A ford in the northern regions of Rhudel, it allows easier travels to Dale and the Dwarven realms of the north.

Caranoda

 * A small town that accounts for 60% of the hide, furs, and meat exported by Shurkatun.

Belrhuk

 * A town recently regained by Shurkatun, as it was drowned in the mist. It is a town that accounts for 20% of the salt Shurkatun exports.

Faction Roles

 * Khan of Shurkatun (500 align) : Votchill


 * Prince of Shurkatun (500 align) : (Open)


 * Lady of Shurkatun - Red Sorceress (TBD align) : (Closed)


 * General of Shurkatun (350 align) : (Open)


 * Ship Wright of Karslan (350 align) : (Open)


 * Lord of (waypoint name) (350 align) : (All waypoints Open)